How to Play Chinese Checkers


Learn the rules to the board game Scrabble quickly and concisely – This visually rich video has no distractions, just the rules.

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The object of the game is to be the first to player to move all ten pegs across the board and into the triangle opposite. The first player to occupy all 10 destination holes is the winner. Setup: Each player picks a color and puts the matching colored pegs in the corresponding triangle. In a two-player game, players must pick opposite triangles. In a 3 player game, players starting positions are every other triangle. In a 4-player game, players pick two opposing pairs of triangles. In a 6-player game all the triangles will be used.

Pick a player to go first, then play proceeds clockwise. On your turn you must move a single peg of your own color to an adjacent space or hop an adjacent peg to an empty space directly on the other side. You are allowed to string together multiple hops in one turn. You may hope any peg, including your own, so long as the hop is in a straight line, you may change directions after each hop. You may not hop to the side of a peg and you may not hop two pegs in one jump.

Pegs are never removed from the board and can move in any direction. However, once a peg has reached the opposite triangle, it may not be moved out of the triangle – only within the triangle. You may only land a peg in your own triangle and the triangle directly opposite you. You may hop through another triangle so long as you don’t end your turn in that triangle.

The first player to get all his pegs to the opposite triangle wins. If one or more of the holes in the destination triangle contain a peg belonging to another player, this does not prevent a player from winning. The game is simply won when all the available spots within the triangle are occupied with his pegs.


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  1. There is one important rule that was not introduced (which is frequently used by advance players). It is called a equal-distance hop. A pebble can jump over to the other side of another pebble with equal number of holes distance between the two sides of that other pebble . For example, suppose 12345 are five consecutive holes and 1 and 3 are filled with pebble . Then pebble at hole #1 can jump to hole #5. The jump between two adjacent pebbles are just one specific scenario of the equal distance jump where the number of holes between the center pebble is zero.

  2. So you only can move one space unless there's an oppirtunity for multiple jumps, right? I might've zoned out.

  3. Great video! I loved playing this as a child but always wondered if I was playing by the rules. Turns out I was but I ink you have revealed three sneaky new tips for me. Thanks! Now – off to order my very own board. Cheers. 🙂

  4. Thank you! This used to be my favourite game as a kid and when i saw it in the store today, i had to buy it! But i had forgotten how to play it.


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