Also Patty is insane.
Tales of Vesperia (Japanese: テイルズ オブ ヴェスペリア Hepburn: Teiruzu Obu Vesuperia) is a Japanese role-playing video game developed by Namco Tales Studio for the Xbox 360 and PlayStation 3 (PS3). The tenth mainline entry in the Tales series, it was published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PS3 was released in 2009 in Japan, but has not been released in Western territories. The gameplay is similar to previous Tales games, featuring a new version of the series’ trademark action-based Linear Motion Battle System, while also introducing new elements such as online scoring boards.
Vesperia is set in the world of Terca Lumireis, which uses an energy source called blastia for all its needs, including creating protective barriers around its cities. The story focuses on Yuri Lowell, a former Imperial soldier who forms a guild called Brave Vesperia to aid Estelle, a noble woman he encounters on a mission. As they explore the world, Brave Vesperia are challenged by factions who have different plans related to the abuse of blastia resources, and Yuri is forced to confront his friend and former comrade Flynn. The game’s story theme is justice, and its Characteristic Genre Name is “RPG to Enforce Justice” (正義を貫き通すＲＰＧ Seigi o tsuranukitōsu RPG).
Preliminary work on Vesperia began in 2005. Full development began in May of the following year and lasted approximately two years. Returning staff included producer Yoshito Higuchi, composers Motoi Sakuraba and Shinji Tamura, and character designer Kōsuke Fujishima. The writers included Takashi Hasegawa and Hideo Baba. Developed by the same team that made Tales of Symphonia and Tales of the Abyss, it was designed for the Xbox 360 as the PS3 had yet to be shown to the company and the former console was achieving international popularity. The anime cutscenes were created by Production I.G, with an art style influenced by cel-shaded animation. The game’s theme song, Ring a Bell by Bonnie Pink, was used for both the Japanese and English releases. Upon release, the game was an international commercial success, selling over 600,000 copies worldwide. Critical reception has been generally positive, and further media related to the world of Vesperia has been developed.
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